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Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.
Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time. Journey won several \"game of the year\" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards. A retail \"Collector's Edition\", including Journey, Thatgamecompany's two previous titles, and additional media, was released in August 2012.
Journey was released on March 13, 2012, for download on the PlayStation Network. A PlayStation Home Game Space, or themed area, based on Journey was released on March 14, 2012, and is similar in appearance to the game. A retail \"Collector's Edition\" of the game was released on August 28, 2012. In addition to Journey, the disc-based title includes Flow and Flower; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. In September 2012, Sony and Thatgamecompany released a hardcover book entitled \"The Art of Journey\", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics.
On July 21, 2015, Journey was released on the PlayStation Network for the PlayStation 4, ported by United Kingdom studio Tricky Pixels; owners of the digital PlayStation 3 version of the game were able to download the new version for free. The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and frame rate and improved texture quality. According to Tricky Pixels, the original PlayStation 3 game was \"a masterpiece of PlayStation 3 programming\" and porting the game to the PlayStation 4 was \"an immense technical challenge\". Annapurna Interactive published ports of Journey for Windows and iOS in 2019, developed by Inline Assembly.
The soundtrack was released as an album on April 10 on iTunes and the PlayStation Network. The album is a collection of the soundtrack's \"most important\" pieces, arranged by Wintory to stand alone without the context of the player's actions. The album comprises 18 tracks and is over 58 minutes long. It features the voice of Lisbeth Scott for the final track, \"I Was Born for This\". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. It also reached No. 116 on the Billboard sales charts, with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date. The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012. In 2012 Wintory released a download-only album of music on Bandcamp titled Journey Bonus Bundle, which includes variations on themes from Journey and Flow. The soundtrack itself was subsequently released on Bandcamp on June 19, 2013. An album of piano arrangements titled Transfiguration was released on May 1, 2014, on Bandcamp as both a digital and a physical album. A two-record vinyl version of the album was released in 2015.
Journey received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on PlayStation Store in both North America and Europe. At E3 2011, prior to release, the game won awards for best downloadable game from 1UP.com, GameSpy, and GameTrailers. After publication, the game was heavily honored at end of the year awards. At the 16th Annual D.I.C.E. Awards, formerly known as the Interactive Achievement Awards, Journey won eight awards, the most honors received of the night, which includes \"Game of the Year\", \"Outstanding Innovation in Gaming\", \"Casual Game of the Year\", \"Outstanding Achievement in Game Direction\", \"Outstanding Achievement in Art Direction\", \"Outstanding Achievement in Online Gameplay\", \"Outstanding Achievement in Original Music Composition\", and \"Outstanding Achievement in Sound Design\"; it was additionally nominated for \"Downloadable Game of the Year\", \"Outstanding Achievement in Gameplay Engineering\", and \"Outstanding Achievement in Story\". Journey was selected as the best game of the year by IGN and GameSpot, among others. Journey was an Interactive Narrative and Game + Play 2021 Peabody Award Winner.
The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the 2013 Grammy Awards, the first video game soundtrack to be nominated for that category, though it did not win. Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. At the Spike Video Game Awards, Journey won awards as the best PlayStation 3 game, the best indie game, and the game with the best music, and was additionally nominated for game of the year, best downloadable game, best graphics, and best song in a game for \"I Was Born For This\". It received the 2013 Annie Award for video game animation. It won five awards at the 2013 British Academy of Film and Television Arts awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. In March 2013, it won six awards at the annual Game Developers Choice Awards: Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year.
Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best Overall Game Award for 2012 and Ryan Clements of IGN described the game as \"the most beautiful game of its time\", saying, \"each moment is like a painting, expertly framed and lit\". Jane Douglas of GameSpot concurred, calling it \"relentlessly beautiful\" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of Game Informer added praise for the animation of the sand and creatures, saying the game was visually stunning. The music was also complimented, with Miller describing it as a \"breathtaking musical score\" and Douglas calling it \"moving, dynamic music\".
Even though this mind-bending puzzle game has been out since 2012, it still feels fresh and inventive. Fans keep making amazing new levels and posting them online, so the game literally never ends. Runs like a dream, even at high detail settings.
Do you know why the game received so many awards including Best Mobile Game of 2012 Because it implements the best casual gunplay combined with mind-blowing violence! Not only does the game feel good, but it also looks and sounds good too! Everything from the crisp graphics thanks to the Unity engine to the moans of zombies as you rip out their guts with a shotgun will never get you bored.
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Straightforward as the formula sounds on paper, Hotline Miami contains quite a bit of depth, both in the way stages need to be approached and the narrative that drives the slaughter. Perhaps more importantly, the game is a lot of fun to play, and it has not aged a bit since its 2012 debut. Hotline Miami is not just one of the best low-end PC games but also one of the greatest projects of all time.
Released in 2012, Torchlight 2 attracted attention for providing a traditional hack and slash experience unlike the controversial launch version of Diablo 3. Naturally, it is hardly surprising that a decade-old game can be run on the PC equivalent of a toaster, especially one that was not even intensive when it debuted. Regardless of its age, Torchlight 2 is still a fantastic dungeon crawler and a must-play for anyone itching to pick up as much loot as digitally possible.
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